ECTS
Awards Announced
Black & White, Gran Turismo Win
Most Accolades, Denki Blocks is Best Game of the Show
The
award winners of the European interactive entertainment industry
were announced in London at ECTS - Europe's premier trade show for
the interactive entertainment industry.
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World
of Warcraft - The Newest MMPOG Contender
Just as growth
of the two-and-a-half-year-old, 4000,000-player EverQuest is likely
nearing its peak, Blizzard is entering the scene with Worlds of
Warcraft, a massive multiplayer game based on the Warcraft series.
The company says sales of the original game, Warcraft, which debuted
in 1994, totalled almost 5 million copies.
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Product
Profile:
Seascape
Seascape
from Digimation is a flexible and powerful tool that enables the
animator to create realistic ocean scenes that can interact with
the environment in 3ds max. The effects are based on real world
physical representations of wave systems and ocean models.
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In
My Opinion
Sierra Online: Nobody's Done it Better
by Denise
Harrison
Back, oh, roughly 10 years ago, the story goes, Sierra founder Ken
Williams wanted a place for his mother to play Bridge with her friends.
So he set out to develop an online method for doing this. Sometime
later, The Sierra Network had become a full featured proprietary
multiplayer online game system.
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NetImmerse
Game Engine Powers The Elder Scrolls III: Morrowind
Bethesda Softworks
went with the NetImmerse game engine and toolkit when creating The
Elder Scrolls III: Morrowind, the third chapter in the Elder Scrolls
series of roleplaying games. NetImmerse 3D Game Engine is an object-oriented
C++ software toolkit for creating real-time games and other interactive
3D content for Windows, Windows NT, PlayStation 2, and GAMECUBE.
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Empires
and Kings
Ensemble Studios Brings Age of Empires II: The Age of Kings to
Life With 3ds max r3
by
Gordon Davies
Empire
building is nothing new to Ensemble Studios. The award winning Microsoft
Age of Empire's computer game, developed by Ensemble Studios, has
created innumerable desktop kingdoms and fired the imagination of
would-be despots and merchant moguls worldwide. Recently, Ensemble
created Age of Empires II: The Age of Kings, with expanded features
and even more stunning visual effects, developed with the advanced
modeling and animation capabilities of 3ds max™ 3 from
Discreet.
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SIGGRAPH
2001 -- Making Your Job Easier
by Denise Harrison
There
was so much news at SIGGRAPH 2001 for game developers that we're
going to devote the entire issue of Levels
to news this time.I don't know that there was anything so new that
you'd have fallen to your knees in gratitude, but most companies
had either new versions, new plug-ins and, significantly, new interoperability
to other apps just means your job is easier and your capabilities
are expanded.
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There's Gold
in Them Thar Cellulars
by Chris Mann
Games
for cell phones are opening an entire new market for developers.
One company, Riot Entertainment (www.riot-e.com) has a good start
in the market with the exclusive handheld rights to The Lord of
the Rings trilogy, Spider-Man and X-Men.

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In
My Opinion:
A Home of Their Own
by Denise Harrison
To
nest is human, from your locker in high school, your studio apartment
in college and a home of your own later on. It only makes sense
that gamers prefer personal space in games, too, such as the houses
in Ultima and The Realm, and guildhalls in other games.
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A
Slightly Closer Look at gmax
by Denise Harrison
While
we've been reporting news about Discreet's gmax, we haven't yet
said exactly what it is! So we figured it's time for a slightly
closer look at this new way of developing and publishing games.
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In
My Opinion:
Death of the The Player Killer
by
Denise Harrison
One
of the questions developers have to ask anymore is whether or a
new game should include player killing. PKing is why co-workers
who used to bolt from the office toward happy hours instead began
to stick around the office for a friendly game of Doom over the
company network. Gunning down co-workers, or buddies on your home
network, was a successful formula that has been carried out on other
games as well. And on others, player killing was the very demise
of the game.
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Next
Generation Servers Can Support Tens of Thousands of Users
by
Chris Mann
It's
expensive, and it's a pain, to buy and maintain rooms full of servers
if you're one of the highly popular massive multiplayer game companies.
Zana, an MMOG server solution provider, might have an answer.
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Better
Ramp Up the Console Biz -- 2001 Promises to be Lucrative
by Denise Harrison
If
the poll-takers have their way, 2001 can line the pockets of console
makers, and associated game makers. The new Digital Gaming in America
Survey shows a whopping 42 percent of video gamers planning to buy
at least one of the next generation game consoles due out by Christmas.
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NPD
Reports U.S. Video Game Industry Continues to Show Substantial Growth
in the First Half of 2001
Retail sales
of U.S. video game hardware, software and accessories increased
28% during the first half of 2001 (JanuaryJune), compared to the
same time last year, according to marketing information provider,
The NPD Group, Inc. Unit sales of video game hardware, software
and accessories also rose 11% during the first half of 2001 vs.
first half 2000.
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Maya
Drives Development on Gran Turismo 3
With
sales in Japan having exceeded 1,000,000 in its first two days on
the market, GT3 is possibly the most anticipated game in PS2 history.
For Polyphony Digital, GT3 has been a game of firsts: it was their
first title for the PS2 and their first game developed start-to-finish
in Alias|Wavefront's Maya 3D animation and effects software.
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Product
Spotlight: Phoenix 1.5
Digimation's
Phoenix 1.5, the latest revision to Phoenix for 3ds max, creates
realistic looking fire within your scene. It's literally as easy
as picking your emitter object and adding fire.
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SIGGRAPH
to Feature a Full Day of DirectX 8 Courses
by
Chris Mann
A
full day of courses for DirectX 8 will be available at SIGGRAPH
2001 in Los Angeles, CA. The courses, 8:30 a.m. to 5 p.m., Tuesday,
August 14th, will teach both the legacy, fixed-function pipeline
and the new, programmable pipeline, with special attention focused
on the vertex and pixel-level programmable shading languages, higher-order
surface support, and modeling tool plug-ins for enabling content
creation.
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Vivendi
Scores DAoC Manufacturing, Distribution Deal
by
Denise Harrison
One
of the most awaited massively multiplayer online RPGs, Dark Age
of Camelot, has a new distributor. Vivendi Universal Publishing
got the deal from game developer Mythic Entertainment. The deal
includes exclusive distribution deal for the North American release
which is scheduled to debut in Fall 2001.
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Bringing
SOFTIMAGE|XSI to the Web, Print
by Sky Daniels
In these days when repurposing content is crucial in getting the
most out of a software investment, another piece of good news: Softimage
and Electric Rain teamed up to create Swift 3D XSI plug-in that
allows SOFTIMAGE|XSI users access to key vector-based 2D formats,
including Macromedia Flash (SWF).
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Launch
Causes Anarchy Online
by Denise Harrison
A
few weeks after the official launch of Anarchy Online, it's still
a bit chaotic with servers bouncing on and offline, game exploits
and registration problems. And for some reason, it's huge news.
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Gran
Turismo 3 - The Sound Rocks!
by Denise Harrison
The sound that
accompanies Sony Computer Entertainment's Gran Turismo 3 A-spec
is the most elaborate effort to date by the company.  |
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EA's
Majestic: Gaming That Plays the Fourth Wall
by Denise Harrison
Within weeks, though, it's going to be the talk of the office, the
subject of hundreds of Websites and no doubt, the interruption of
a number of business meetings. Majestic, from Electronic Arts and
developer Anim-X, is about to be released and if it's all that is
promised, it really will change lives.
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Developers
Can See Competition in Action on PlayStation 2 U.S. Tour
Beginning July
14, the "PlayStation 2 Hot Summer Games Tour" takes off
around the U.S. for an 11-city tour to demo more than 20 new titles.
The tour, which runs through August 5th, is sponsored by Electronics
Boutique and run by iGame.  |
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Get
Ready For a Frenetic Fall
by
Guy Wright
Most game developers are gearing up for what looks like one of the
most frenetic fall seasons ever.

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Tools
and the Games They Play
by
Wanda Meloni
The
annual Game Developers Conference was just a few weeks ago, so it
is fitting that we look at the trends in the gaming industry and
the tools that are pushing the envelope for the new game platforms
and technology advancements.

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The
Dream Maker
Holodecks,
Matrix, or Something in Between?
by
Andy Grossberg
Posed with the question "how do we develop games for the holodeck?"
I wondered if perhaps there might be other solutions that accomplish
the same goals.

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Developing
Games For The Holodeck
by
Guy Wright
The ultimate game platform would be like the holodeck on Star Trek.
The
problem is they don't exist...yet. But why not start working on
holo-games today?

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Game
Developers Conference 2001
(San Francisco,
CA, March 14, 2001)--The 15th annual Game Developers Conference
(GDC) will bring together top game industry and development community
experts from around the world to exchange ideas and map the future
of the interactive entertainment industry.

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Game
Discovery.com
An Interview
With One of the Founders - Vegard Aure
by Michael
Carney

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"Power
to the Upstarts!" -- The RJ Mical Interview
For those of
you who might not remember, Mical is recognized as one of the innovators
in today's home entertainment systems beginning with his time spent
at Amiga where he played an instrumental role.
by Michael
Carney

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Makin'
Waves -- GameBeat's Game Plan
A
Digital Game Developer Interview
Video
game audio has come a long way from beepers and MIDI. One of the
leaders of the pack these days is Chicago-based GameBeat
by Michael
Carney

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PS
2 FRENZY
A
Digital Game Developer Special Report
Ok,
you've seen the news reports, you've read the stories, heck, you
might even be one of the 2% of Americans that have been able to
get their hands on one. Maybe you're a game developer or game exec
who's sitting back and wondering if the hype is justified or just,
well . . . hype.
by Michael
Carney

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The
Forge's PoseAmation . . . ONLINE
Forge
Studios Ltd.'s Online Shop for the PoseAmation Royalty-Free Animation
Series
The
Forge Studios Ltd. has announced that the highly acclaimed PoseAmation
CD-ROM series is now available as individual components on the new
on-line shop, open for business at http://www.the-forge.ie.
by Michael
Carney

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Blister
Brings Audio to Blix
Attention game
addicts! You know who you are. You're the one who tries just once
more to avoid the plinking sound of the ball dropping below the
LCD screen. You're the talented but troubled obsessive-compulsive
whose nom de game is listed on the top 20 scores of every game you
ever played. Well I have good news and bad news, and both news are
that Blix is coming to shockwave.com.
By
Denise Harrison

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The
Guys Who Set Phasers to Frag
A
Digital Game Developer Interview with Brian Pelletier and Mike Gummelt
First Person
Shooters are nothing new, and neither are Star Trek-franchise video
games. However, First Person Shooter Star Trek-franchise Video Games
. . . well, let's just say there was an obvious market. Activision
has now released "Star Trek Voyager - Elite Force" to
critical acclaim and good gamer reception. This type of game begs
a few questions, however . . . how do you successfully recreate
a world that's so firmly created in Science Fiction fandom?
by Michael
Carney

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