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Grow
a Better Lawn with 3D Max (cont.) |
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We now have the shaders applied and are ready to start to place the grass on the ground plane. Select the first strand of grass and go to the Create/Geometry tab. Now click Standard Primatives and go to Compound Objects. Click the Scatter button. And change the following settings: Pick Distribution Object: Ground (Select the ground) Deselect Perpendicular Select Random faces Under Transformations change Rotation: 15,360,15 Scaling: 20,20,20 Under Display change 100% to 1% Select Hide Distribution Object Now go up to Source Object Parameters and change the duplicates to 15,000. Go to Load/Save presets. Type "r|d grass" and click save. Now repeat steps I-II for the other two strands of grass. Sometimes the grass will be above or below the ground plane so once you are done, move the ground plane to the bottoms to the grass strands. (Note: It is OK if the grass and ground intersect about 1/3 the length of grass strands.)
It looks as though you finished the tutorial. You should now have a hill of grass. Keep in mind that this is a large scene. There are 450,000+ polygons to render. Regardless, it shouldn’t take too long.
To download the Max file, click here. |
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