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Grow
a Better Lawn with 3D Max (cont.) |
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Go to the Modifier panel and add a noise modifier to the box with the following values:
Fraclal: Checked Iterations: 2.0 X: 5 Y: 5 Z: 20 Collapse the modifier stack for speed and memory reasons. Apply a UVW Map modifier to the Box. Make sure it is a planar map. We have the ground object finished but there is no grass or any shaders applied. Next we are going to create the grass. This can get a bit tiresome but shouldn’t take too long. Click Line under the Create/Shapes tab. Change the Steps to 3 and deselect Optimize. Draw a triangle in the Front viewport. Start at the lower left next the top then the lower right and finally click on the lower left again. Click OK on the Close spline dialogue that pops up. Click on the Move button (button with 4 arrows pointing different directions). Right click on the button again and a little dialogue box will pop up (Note: Do not close it until step IV is done). Go to the Modifier tab and click Sub-Object. Select the lower left vertex. Change the Absolute:World XYZ coordinates to 0,0,0. Click the top vertex and change the coordinates to .25,0,20. Click the lower right vertex and change the coordinates to .50,0,0.
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