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By Lani
Minella
Metamorph At Large
(Pro-Motions
Production Company)
Part
1:
Voiceover Myths
Part
2:
What
Price, Talent?
"Stars" and Union
talent costs
Part
3:
Other
Voiceover Costs
Part
4:
Finding
Great Talent: Audition Secrets
Click
to hear Lani's Voiceover Demo Reel
Lani's
Credit list - Voiceover talent
for over 400 games
and counting
Lani's
Credit List in PDF format
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Recording
the ultra-cheap way
Obviously if you need to scrimp, there are some ways to cut costs, and
not sacrifice too much quality, although you may spend a lot more time
getting out the final deliverable product. Studios cost between $75- $150/hour
depending on if you are going to DAT or direct to computer using Pro-
Tools for instance. This price should include the engineer. To save more
money, bring your own DATs, cassettes or recordable CDs. Going to acting
classes either in the private or school sector may expose you to some
eager actors who will work for practically nothing.
Record in a quiet
home studio with someone who wants credit and a copy of the game in exchange
for his engineering skills and recording equipment (make sure the equipment
is good though). As long as the mic is good, the DAT or computer program
is professional and the room is sound proofed correctly, you don't need
to go to a posh studio with track lighting, leather couches and a 128
channel mixing console. However, sometimes you get what you pay for; so
be forewarned about cutting too many corners! Another budget saver is
to use people who do more than one voice convincingly and can stay in
character.
ADR-Audio Dialogue
replacement, looping, localization and walla groups
This is a specialized area of replacing existing dialogue with other voice
tracks. It is done frequently in movies after the film is shot because
the sound during the actual take was not clean. Another time this is done
is for Japanese anime or foreign films where you might replace a pre-existing
foreign language with American speech. Timing is everything here, and
I've found that it takes a special knack to watch the visuals and speak
within the given time parameters while maintaining character. Fees for
looping can run the same as for any voiceover but walla is where you record
the background sounds, like a crowd in a bar. Walla group talent usually
gets paid $50 minimum an hour but again, depending upon experience and
session duration.
Child actors &
line reads to any actor
This is tricky business, especially since you need to have a parent or
teacher present during the sessions. It is rare to find kids with a lot
of voiceover experience and even more unusual to find ones who take direction
well. Here is where a good director or a producer that knows what he wants
is a must. I suggest giving any actor (child or adult) a line read and
letting them mimic you, rather than hoping they will come up with the
right take. I like to give the director two or three takes that are different:
if the director doesn't like one, the director gives me a line read or
we go off in a whole new direction. If you are casting actors, give them
a line read as a test to see how well they mimic you, and to make sure
that they are not too full of themselves to take direction. Have them
die, attack, and scream.Do this to weed out the wimps and the wannabe's.
Pick-ups and fix
it charges
After the initial voice recording session, inevitably there are new lines
or changes made requiring another session. If you wish to ask the talent
if they will do pick-ups or fixes free, go ahead and ask. It really depends
on how many lines you are talking about, if perhaps the talent has his
or her own studio and can easily whip out and e- mail a couple of fixes,
or if there is an exorbitant amount of new text, expect to pay like a
normal session.
The "Phone Patch"
method
You need not necessarily fly in talent or pay to transport them to a studio.
By using ISDN or DGS you can record between two different studios equipped
with those systems. The talent can be in one city and the studio doing
the actual recording could be anywhere else. This method can cost in the
neighborhood of $250 an hour at each end and that does not include the
talent.
I often use what is
called a Phone Patch, where my mic's signal is fed into the phone directly
through the mixing board so it is very clear through the telephone where
my client can listen as though he is actually in the studio. At the other
studio the client can direct me instantly because his voice is fed right
into my headphones. As for all the nuances you listen for, such as technical
difficulties or mouth noises, the recording engineer does that during
the recording. Run a back up DAT; send the recorded one by overnight delivery
and you have a safety tape in case something happens to the first one.
NO extra charge is incurred, except your long distance phone bill, which
will no doubt be a lot cheaper than ISDN or the plane flights. I have
heard producers say they want to see the talent perform, but if you take
away the visuals, you are more apt to concentrate on that which is important,
the voice.
If you still feel
like flying yourself to a studio, or paying for a talent to go outside
his home turf, allow money for travel time and prepare for possible delays
in air or freeway traffic. Only prima- donna voice talents request being
put up in a hotel the night before, unless you do the unspeakable and
ask us artistic types to get up too early to start a session. Then we
all sound like Lauren Bacall.
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