DGD:
What's going on at your "RESURRECTION 2000" Game Developer's Conference
this year?
LaMothe: All the info is on the xgames main
site in the XGDC area, but basically, it's the last place on earth you
can go with real people, real game programmer, no hype, and a price that's
less than a good dinner and movies for 2!
DGD:
What does
the XGDC have that other GDC's don't?
LaMothe:It's personal, it's real, and you
can actually afford it. As far as the talks go, it's definitely more
for beginners and intermediates; it's a more elite crowd though, a lot
of up-and-coming game programmers rather than droves of people. There's
no marketing people or business people to be found either, so that's
nice.
DGD:
Why did you start the XGDC?
LaMothe: The
XGDC was created to solve a growing problem in the game development
community -- commercialization. The original GDC used to be the greatest
thing in the world, but now it's too expensive, over-hyped, has become
way too commercialized, and no way is it worth $1500+! It's not close
and personal anymore. Since there's nothing else, everyone ends up going.
At Xtreme Games we want to try and bring back the purity of the original
game developers conference, that is, keep it developer-centric while
at the same time keeping it simple to keep the cost down. Moreover,
Xtreme Games (along with our other sponsors) will be offsetting the
true cost of the conference to bring the price down to you, so that
it's affordable to as many people as possible. I think that it's unethical
for the GDC to make so much money and not profit share with the speakers.
My conference is not for profit, but when it does make a profit 10%
of the proceeds will go directly to the speakers.
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Mr.
LaMothe is an international
best-selling author with over eight titles to his credit, six of
which are on the topic
of game programming and 3D graphics. |
DGD:
In your opinion, what changes need to happen in the game industry to
ensure the survival of the entry level developer?
LaMothe: Companies like Hasbro need to
be erased, and companies like mine that are not for profit need more
help and more support. Without us, the entry level developer will be
doomed in 2 years.
DGD:
What advice
would you give a novice or independent game developer nowadays?
LaMothe:Read all my books! Stay in school!
And every moment you have free -- MAKE GAMES!!!
DGD:
where do you
think computer games will be in five years? Console? PC? Internet?
LaMothe: That's a hard one, but basically,
I think there's no difference in technology between consoles and pcs,
so let's take that factor out. I think that the Internet will become
more of a part of gaming, and the quality of games will reach absolute
photorealism. I think that new interfaces will emerge and I think that
another re-birth of VR will emerge with new headmounts possible and
new input devices to give players more ways to interact with games.
DGD:
Where's Xtreme Games
going to be in five years?
LaMothe:
The #1 indy developer/publisher in the world with the largest
segment of our income coming from Palm computing and WAP applications!
Retail is corrupt in the USA, so we are now starting to work with Europe
and Asia exclusively.
Xtreme Games
can be found on the web at http://www.xgames3d.com.
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