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Digital Mayhem, a Division
of Interplay, used to be a gaming company called Tantrum. It is therefore
instrumental, by comparison if nothing else, to see how business gets
done when trying to get a game to market using a large, established distribution
network.
One of several Interplay "Development Teams", Digital Mayhem's
name has been attached to big-name projects like Bioware's
"MDK2" and the upcoming "Virtual Pool 3 with Jeanette Lee",
as well as the highly-anticipated "Giants" from Planet Moon
Studios. So what's it like working with the big boys? The movers and shakers
in this world aren't just artists or coders -- they're producers.
Shawn
Jacoby, Producer for "Giants", points out that, far from
some guy compiling code in a dark room somewhere, his duties include finding
outside contracts (which is he is then in charge of), building a sort
of road map for the developers to put the game out on time, and generally
being the "point man" for all other departments relating to
that game. For instance "Giants" is due out for the PC in the
4th quarter of 2000, and Jacoby oversees is busy overseeing everything.
"I'm the filter for all the departments. A game producer today
is much more like a film or television producer. Of course, different
companies have different kinds of layouts, but the producer position is
much the same."
Giants
is a startlingly console-esque take on PC games -- a massive fragment
of shattered planet is hurtling through space, with an island occupied
by a solitary giant, Kabuto. In the surrounding seas there are a band
of survivors called the Sea Reapers, women who once ruled the island until
they were forced to flee by their own creation: Kabuto. He had originally
been created as a protector against alien threats. His solitude drove
him to madness, and he turned on the Sea Reapers, decimating their numbers,
and forcing the remainder back to their watery origins. Add to this mix
the Meccs -- five cockney space aliens who have left their home planet
for their annual "lads' holiday" and have to stop for repairs. There is
a single-player storyline and multi-player setups as well.
Jacoby's excited commentary as he demonstrates the game reveals a passion
for gaming, but he didn't just walk into his current position. "I
started out as a game tester for Electronic Arts five or six years ago.
I've found that the difficulty of getting into this industry depends on
what position you are going for; for example, game testers can nearly
always find a job, but if you come in from college with a film or programming
degree, it's not always so simple to just start work as a producer or
developer or what have you. I'm not saying it couldn't happen, just that
it often doesn't. There's a lot of other skills involved. If one starts
at the bottom, your skills will show as you work."
CONTINUED
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