Part
2 - the hOuse of mOves selected projects |
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"Motion capture uses multiple high-speed digital cameras which capture motion at a rate of up to 240 frames per second to "digitize" performances. The data that is collected from live performers (human or otherwise) is then edited, processed, and delivered to 3D animators who add the motion to 3D computer models of their characters. This allows animators to have realistic animation data very quickly." Jarrod
Phillips Here
are some examples of projects hOuse of mOves has worked on showing stills
from the motion capture process and examples of the finnished product. GAMES
FILM
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