Jarrod Phillips

VP Sales and Marketing/Executive Producer of hOuse of mOves
Santa Monica, CA


 

 

 

 

About four years ago, Jarrod Phillips worked with hOuse of mOves co-founders Tom Tolles and Brett Gassaway at Viewpoint Digital in Utah. Soon, Tom and Brett spun off and created HOM, while Jarrod went to work with BioVision. About a year later, Brett and Tom made him an offer he couldn't refuse and Jarrod joined the HOM team as Vice President of Sales and Marketing. In his first year, Jarrod tripled revenues and, to say the least, they've never looked back.


click on image to enlarge
Jarrod Phillips (center) with
Disney chairman Michael Eisner (left) and actor Dick Van Dyke (right).

DM: What is hOuse of mOves about?
JP: hOuse of mOves is the world's largest independent motion capture service bureau. We digitize real-world performances for 3D computer animation. We have provided motion capture services for many commercials, films, and countless video games. Our main 50'x70'x24' studio is headquartered in Los Angeles, although HOM frequently goes on-location to meet the needs of specific projects. We proudly feature the Vicon 8 motion capture system that holds up to 24 cameras capturing at 120 frames per second. We have the capability to capture up to five characters simultaneously and the capacity to use a practically unlimited number of markers (including more than 60 markers/character for Digital Domain's digital characters in the Academy Award-winning feature film Titanic).
       We have also provided hand and facial capture services for a number of different projects (including facial capture of Bruce Willis for Apocalypse). Our staff specializes in finding solutions to help you get the most out of your motion capture session and data. With more than 15 motion capture experts, animators, programmers, and engineers on staff, hOuse of mOves is ready to meet the demands of your next character animation project.

DM: Can you explain the technical aspects of motion capture?
JP: Motion capture uses multiple high-speed digital cameras which capture motion at a rate of up to 240 frames per second to "digitize" performances. The data that is collected from live performers (human or otherwise) is then edited, processed, and delivered to 3D animators who add the motion to 3D computer models of their characters. This allows animators to have realistic animation data very quickly.

DM: What projects are you working on?
JP: We are currently working on a number of interactive game titles including major name sports franchises, sci-fi and fantasy games. We have also been doing development on technical pipelines for several feature films that are now in production. In addition, we have been putting the finishing touches on our proprietary software as we prepare to release our first commercial products.

DM: What is your five-year plan?
JP: Me personally or the company? I'd have to kill you!

DM: Insert shameless plugs here!
JP: We're definitely the best there is.

The Credits
Click here to see selected projects with images, screen captures and movies.
Click here to see extensive credir list.

The Website
http://www.Moves.com
The Equipment
While HOM doesn't have an allegiance with one specific PC company, they use mostly PII 450s with a supporting network that consists of one PIII 600MHz and two PIII 733 MHz machines. They have close to 300 GB of disk space, and a custom Access database built from the ground up expressly to track every title of data.
The Software
HOM techies utilize 3DS MAX, Maya, Mirai, LightWave, Softimage, Vicon Workstation, and Vicon Bodybuilder, not to mention a whole lot of proprietary HOM software. For their mocap gear, they have a 12-camera Vicon8 mocap system, equipped with Vicon software and, again, their own proprietary software.