
ECTS
Awards Announced
Black & White, Gran Turismo
Win Most Accolades, Denki Blocks is Best Game
of the Show
The
award winners of the European interactive entertainment industry
were announced in London at ECTS - Europe's premier trade
show for the interactive entertainment industry.
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World
of Warcraft - The Newest MMPOG Contender
Just as
growth of the two-and-a-half-year-old, 400,000-player EverQuest
is likely nearing its peak, Blizzard is entering the scene
with Worlds of Warcraft, a massive multiplayer game based
on the Warcraft series. The company says sales of the original
game, Warcraft, which debuted in 1994, totalled almost 5 million
copies.
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Product
Profile:
Seascape
Seascape
from Digimation is a flexible and powerful tool that enables
the animator to create realistic ocean scenes that can interact
with the environment in 3ds max. The effects are based on
real world physical representations of wave systems and ocean
models.
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In My
Opinion
Sierra Online: Nobody's Done it Better
by
Denise Harrison
Back, oh, roughly 10 years ago, the story goes, Sierra founder
Ken Williams wanted a place for his mother to play Bridge
with her friends. So he set out to develop an online method
for doing this. Sometime later, The Sierra Network had become
a full featured proprietary multiplayer online game system.
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NetImmerse
Game Engine Powers The Elder Scrolls III: Morrowind
Bethesda
Softworks went with the NetImmerse game engine and toolkit
when creating The Elder Scrolls III: Morrowind, the third
chapter in the Elder Scrolls series of roleplaying games.
NetImmerse 3D Game Engine is an object-oriented C++ software
toolkit for creating real-time games and other interactive
3D content for Windows, Windows NT, PlayStation 2, and GAMECUBE.
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Empires
and Kings
Ensemble Studios Brings Age of Empires II: The Age of Kings
to Life With 3ds max r3
by
Gordon Davies
Empire
building is nothing new to Ensemble Studios. The award winning
Microsoft Age of Empire's computer game, developed by Ensemble
Studios, has created innumerable desktop kingdoms and fired
the imagination of would-be despots and merchant moguls worldwide.
Recently, Ensemble created Age of Empires II: The Age of Kings,
with expanded features and even more stunning visual effects,
developed with the advanced modeling and animation capabilities
of 3ds max™ 3 from Discreet.
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SIGGRAPH
2001 -- Making Your Job Easier
by Denise Harrison
There
was so much news at SIGGRAPH 2001 for game developers that
we're going to devote the entire issue of Levels
to news this time.I don't know that there was anything so
new that you'd have fallen to your knees in gratitude, but
most companies had either new versions, new plug-ins and,
significantly, new interoperability to other apps just means
your job is easier and your capabilities are expanded.
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There's
Gold in Them Thar Cellulars
by Chris Mann
Games
for cell phones are opening an entire new market for developers.
One company, Riot Entertainment (www.riot-e.com) has a good
start in the market with the exclusive handheld rights to
The Lord of the Rings trilogy, Spider-Man and X-Men.
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In
My Opinion:
A Home of Their Own
by Denise Harrison
To
nest is human, from your locker in high school, your studio
apartment in college and a home of your own later on. It only
makes sense that gamers prefer personal space in games, too,
such as the houses in Ultima and The Realm, and guildhalls
in other games.
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A
Slightly Closer Look at gmax
by Denise Harrison
While
we've been reporting news about Discreet's gmax, we haven't
yet said exactly what it is! So we figured it's time for a
slightly closer look at this new way of developing and publishing
games.
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In
My Opinion:
Death of the The Player Killer
by
Denise Harrison
One
of the questions developers have to ask anymore is whether
or a new game should include player killing. PKing is why
co-workers who used to bolt from the office toward happy hours
instead began to stick around the office for a friendly game
of Doom over the company network. Gunning down co-workers,
or buddies on your home network, was a successful formula
that has been carried out on other games as well. And on others,
player killing was the very demise of the game.
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Next
Generation Servers Can Support Tens of Thousands of Users
by
Chris Mann
It's
expensive, and it's a pain, to buy and maintain rooms full
of servers if you're one of the highly popular massive multiplayer
game companies. Zona, an MMOG server solution provider, might
have an answer.
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Better
Ramp Up the Console Biz -- 2001 Promises to be Lucrative
by Denise Harrison
If
the poll-takers have their way, 2001 can line the pockets
of console makers, and associated game makers. The new Digital
Gaming in America Survey shows a whopping 42 percent of video
gamers planning to buy at least one of the next generation
game consoles due out by Christmas.
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NPD
Reports U.S. Video Game Industry Continues to Show Substantial
Growth in the First Half of 2001
Retail
sales of U.S. video game hardware, software and accessories
increased 28% during the first half of 2001 (JanuaryJune),
compared to the same time last year, according to marketing
information provider, The NPD Group, Inc. Unit sales of video
game hardware, software and accessories also rose 11% during
the first half of 2001 vs. first half 2000.
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Maya
Drives Development on Gran Turismo 3
With
sales in Japan having exceeded 1,000,000 in its first two
days on the market, GT3 is possibly the most anticipated game
in PS2 history. For Polyphony Digital, GT3 has been a game
of firsts: it was their first title for the PS2 and their
first game developed start-to-finish in Alias|Wavefront's
Maya 3D animation and effects software.
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