Inside Star Trek: Shattered Universe Page 3 of 3 DGD: What kind of skills and applications would you recommend to someone looking at joining the game development industry?HM: Do something, anything, to stand out from the crowd! For programming positions, make sure to have one or two small demos that show off not only your programming abilities but also your design abilities. For example, if you do a terrain demo, take the time to enhance it with some music, or possibly add some environment effects like fog. Little touches like that go a long way. The same thing holds true for artists as well. Make sure that your portfolio contains enough variety to show your range (from characters to vehicles) as well as some material that you’ve designed from the ground-up. [an error occurred while processing this directive] A special thanks to Mr. Markarian for taking the time out of his extremely busy schedule to answer our questions. There is no doubt that Star Trek: Shattered Universe is in good hands under the direction of Henrik and the team at Starsphere Interactive. With their combined experience and skills, we can expect a wonderful finished product this summer when the game is scheduled for release. Starsphere Interactive is a southern California based game development company. Founded in 1997 by Henrik Markarian and Andrew Iverson, the company operates under the philosophy that success is created with tight knit teams working with the involvement and supervision of its experienced directors. The company can be located on the internet at http://www.starsphere.com. TDK Mediactive is a Calabasas, California based video game publishing division of the TDK Corporation. They can be located on the internet at http://www.tdk-mediactive-us.com. Don Lee is the Senior Technical Producer at Digital Media Online. He manages the company’s Digital Game Developer, SIGGRAPH News websites and you can also find him answering questions at DMN Forums. He can be located on the internet at http://www.digitalmedianet.com. Prev 1 2 3 [an error occurred while processing this directive] ![]() |