Turning Your Game Into an MMPOG Page 2 of 2 Two Cybernet representatives -- Xiaodong Tan, Ph.D., senior scientist, and Doug Haanpaa, OpenSkies lead programmer -- will hold a special presentation about OpenSkies at the Game Developers Conference March 22, 2002 at 10:30 AM PT. This discussion will detail how the technology works, as well as the time and cost-savings benefits it offers game developers and publishers. [an error occurred while processing this directive] Cybernet will also exhibit and make a new client announcement at the conference. You can get more information and a demo disk at their booth, No. 1819, Exhibit Hall 3, at the San Jose Convention Center. Information is also available at Cybernet's OpenSkies web site, www.openskies.net/pr.html. Other than bypassing the development of networking technology, one of the benefits of incorporating OpenSkies is the developer needs not worry about extensive testing. Another is that developers can focus on game content, saving time and cash. In addition, Cybernet has built in security and culling rules that handle latency due to irrelevant data. Cost of using OpenSkies is based on a percentage of the game development and royalty fees. Cybernet Systems Corp. is a technology-based company focused on developing products that combine software and Internet intelligence with human-machine interaction. Cybernet has successfully leveraged its wealth of intellectual property to bring force feedback technology to market in the form of game controllers and joysticks, introduced a line of Linux-based Internet appliance software, and launched a PC game enhancement software product. The company continues to innovate in the areas of Internet medical systems, large-scale distributed network training and gaming and gesture control interface technology. Additional information on Cybernet Systems is available on the web at www.cybernet.com. Prev 1 2 [an error occurred while processing this directive] ![]() |