Creating a Deep-Space Star Nebula

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6. Duplicate the nebula-cloud layer. [an error occurred while processing this directive] 7. Do a Free Transform (Control T) and turn the layer about half a turn. Choose Image|Adjust|Brightness/Contrast. Settings: Contrast -40. You need to move your cursor over the squares at the ends of the selected area until the cursor changes to the bent arrows. Then hold down the left mouse button and rotate the image, letting up on the button when you are ready to stop rotating. When you are ready to make the change permanent, press Enter.

8. The final step is to put the distant sun in the center of your swirling galaxy. Create a new layer and fill it with black. Set this layer on Mode|Screen.

Figure 2.38
9. To make the sun, choose Filter|Render|Lens Flare. Settings: 82%, 105 mm prime. By having the sun on its own layer, you can move it about easily and not have the lens flare rendered right over your galaxy image.

10. Now you can zoom into the rendered sun and use the Smudge tool to pull out a few solar flares (see Figure 2.38).




Luke Ahearn has authored and co-authored several books and articles for the computer game industry including Awesome Game Creation: No Programming Required! (Charles River Media) and Designing 3D Games That Sell! (Charles River Media). Luke started Goldtree, a computer game development company, where he designed and developed several game titles including Dead Reckoning and Sorcerer. Currently, Luke is serving as Art Director/Development Consultant on The Army Game Project; as well as, employed as a professor of computer science at the Naval Postgraduate School.







Click to see Amazon's Best price!
Publisher: Coriolis Group www.coriolis.com
Author: Luke Ahearn
Audience: Game Developers
User Level: Intermediate to advanced
ISBN: 1-58880-100-4
Pages: 408
Price: 49.99 U.S. 77.99 Canada
Media: CD-ROM
Date Published: Sept. 2001


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