Creating a Deep-Space Star Nebula
6. Duplicate the nebula-cloud layer. [an error occurred while processing this directive] 7. Do a Free Transform (Control T) and turn the layer about half a turn. Choose Image|Adjust|Brightness/Contrast. Settings: Contrast -40. You need to move your cursor over the squares at the ends of the selected area until the cursor changes to the bent arrows. Then hold down the left mouse button and rotate the image, letting up on the button when you are ready to stop rotating. When you are ready to make the change permanent, press Enter. 8. The final step is to put the distant sun in the center of your swirling galaxy. Create a new layer and fill it with black. Set this layer on Mode|Screen.
10. Now you can zoom into the rendered sun and use the Smudge tool to pull out a few solar flares (see Figure 2.38). Luke Ahearn has authored and co-authored several books and articles for the computer game industry including Awesome Game Creation: No Programming Required! (Charles River Media) and Designing 3D Games That Sell! (Charles River Media). Luke started Goldtree, a computer game development company, where he designed and developed several game titles including Dead Reckoning and Sorcerer. Currently, Luke is serving as Art Director/Development Consultant on The Army Game Project; as well as, employed as a professor of computer science at the Naval Postgraduate School.
Author: Luke Ahearn Audience: Game Developers User Level: Intermediate to advanced ISBN: 1-58880-100-4 Pages: 408 Price: 49.99 U.S. 77.99 Canada Media: CD-ROM Date Published: Sept. 2001 Prev 1 2 Related sites: Digital Game Developer Related forums: [an error occurred while processing this directive] ![]() |
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