| Death
of the The Player Killer
by Denise Harrison Page 1 |
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One of the questions developers have to ask anymore is whether or a new game should include player killing. PKing is why co-workers who used to bolt from the office toward happy hours instead began to stick around the office for a friendly game of Doom over the company network. Gunning down co-workers, or buddies on your home network, was a successful formula that has been carried out on other games as well. And on others, player killing was the very demise of the game. It's one thing when folks who know each other agree to a life or death match among their characters. Everyone playing is down with the challenge and everyone has the same goals of offing each other in 3D. And it's all done in good spirits. It's quite another thing when it's included in massive RPGs of thousands of players on a server who don't know each other and have no reason to be sporting with each other. Other than the networks such as Sierra Online, or MUDs, the first massive RPG that I remember was Meridian 59, a totally awesome game for its time. It debuted in the mid '90s and was all but gone just a few years later. You could argue that the development engine was too old to update or the game simply ran its course. But I would argue differently and say PKing was the death of Meridian 59. The majority of the players were online to team up with friends, to slay beasts promising riches in loot, to advance their characters and to steer their own adventures. Then there were a handful of those who decided that stabbing any vulnerable back in their paths, stealing whatever could be stolen from the corpse and causing the player to lose hard-earned experience, was all in a day's fun despite the protests otherwise from the victims. Or, more accurately, because of them. A couple of years
later. Ultima Online, The Realm and a number of other competitors entered
beta testing and you could practically hear the vacuum caused by the
exodus. When the EverQuest
Website went up, way before any beta testing, most players called it
vaporware
it sounded way too good to be true in all it promised.
But it was real and pretty much lived up to its promises. That included
PKing as an option, not a feature.
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